These should be your last resort, as they start to really degrade your overall visual quality, compared to Anti-Aliasing and Ambient Occlusion, which you don’t really notice. Infamous TheDonnerGman Youtube channel dares to test 2080 Super at 1440p and 4k while playing COD: MW with excitement. In some of my other benchmarks, such as Ghost Recon Breakpoint, Ambient Occlusion has a big impact on performance, but that doesn’t seem to be the situation with Call of Duty Modern Warfare’s campaign missions, as all 4 of them output very similar performance outcomes.

Low setting: 141 FPS, 1440p Medium setting: 111 FPS, 1440p High setting: 75 FPS, 1440p Ultra setting: 53 FPS. On top of this, changing certain settings such as Raytracing and Ambient Occlusion required a restart otherwise they would sometimes give a 50% drop in frames, stuttering to no end, but after a restart of the game, they would be back to normal again. Turning Raytracing OFF, we gain a 19fps (58%) increase in graphical performance. Now let’s see if changing your Field of Views has any impact on your frame per second gaming performance by running a few benchmarks in the Hunting Party mission. Rocks, roads, walls, all look exactly the same with these two settings on HIGH and LOW. Let’s get something out there right now : they are both impressive GPU.

I took some screenshots, with the first being Raytracing Shadows ON, and Raytracing Shadows OFF. Ok, so we went a little bit off topic here, but thought that it was important to understand how Field of View works. This will allow us to then rank which graphic settings are most resource intensive and tone those down slightly, in order to get the most visual detail, for optimal trade off in frame per second (fps) performance. Unfortunately, I really couldn’t see a difference in geometry, no matter where I looked.

After setting Texture Filtering to LOW from HIGH in Call of Duty Warzone, I was able benchmark 65fps, gaining me 3 more frames over our previous 62fps, while NORMAL gave 63fps. So as we can see Anti-Aliasing definitely has a big impact on your frames per second in Call of Duty Warzone, but do remember that this is combined with the fact that Raytracing is also off at the same time, as they come as a bundled package.

Anisotropic Texture Filtering is quite hard to spot and had to really look for a while to find a good example, until I finally stumbled upon the canal area. Call of Duty Modern Warfare Comparaison des performances de jeu - entre RTX 2080 SUPER avec i7-8700K et RTX 2080 Ti avec i7-8700K - aux réglages de qualité Ultra, Elevé, Moyen et Bas avec des résolutions 1080p, 1440p, Ultrawide, 4K Supports AMD 3rd Gen Ryzen/ 2nd Gen Ryzen/ Ryzen with Radeon Vega... Dual channel ECC/ non-ECC unbuffered DDR4, 4 DIMMs, Two virtually inaudible silent Wings PWM fans, Funnel-shaped frame of the front fan for high air pressure, Achieves only 24.3Db(a) at maximum fan speed. As with all my best graphic setting articles, I will start by first setting a baseline benchmark figure, which will be done with all settings at the Best/Ultra/Extreme.
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We collect information from many stores for best price available. I then set the Anti-Aliasing to SMAA 1x, giving me 55fps, only losing 3fps, which is consistent to our campaign benchmark results as well. The other difference is the slightly higher gains in performance with Anti-Aliasing OFF gaining 22fps (67%), SMAA 1x at 21fps (64%) gained and SMAA T2x once again falling just below at 18fps (55%).

Secure encryption: Protect data by selecting security options,... 10mm Lens = 120° Horizontal Field of View, 15mm Lens = 100° Horizontal Field of View, NVIDIA turing architecture & real time ray tracing, WINDFORCE 3X cooling system with alternate spinning fans. Budget and mid-range cards might have obstacles in showing them but RTX 2080 Super is the coolest GPU that depicts their true images. | Well I then checked to see if Raytracing Shadows are even enabled in COD Warzone and they are actually NOT. Here again I saw my frames drop by 7fps from 62fps to 55fps, when turning on Anti-Aliasing SMAA T2x from SMAA 1x.

Alrighty folks, now that we’ve run four solid benchmarks in controlled environments, let’s go into the Warzone and run some benchmarks there to see if these graphic setting benchmark results remain constant. Most likely done for sheer performance benefits, but it wasn’t something I knew, before doing these benchmarks. With 14 campaign missions in Call of Duty Modern Warfare, this essentially gives us 14 great benchmarks to choose from. So set you Field of View to whatever suits your play style best, it won’t impact your fps. There is really no right or wrong setting here, you have to really play with the Field of Views using your favorite gun and see what you like. Setting Tessellation to LOW from HIGH in COD Warzone, resulted in 64fps, only gained me 2 more frames over my 62fps. There are however two extra options under the Field of View Settings called “Independent” and “Affected” to address this issue better.

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